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playlist of music videos I've made (youtube)


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visual experiments (tiktok)


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exclusive music merch sold at shop.bb4evr.com

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Zeus x27 | Hg 80a weapon skin I created in blender for CS2
check it out on the steam workshop here


cassette I made for my album MICHAEL


created and sold shirts for 2shanez @ shop.bb4evr.com


archived shirts/designs I made for shop.bb4evr.com



event flyers for DIY518 & CYBURWRLD show


cover art for WHYSILNT


cover art for TLIVE


cover art for 007sabi


archived shirts/designs I made for NUKLHEDS


Climb Vypa, Climb! | Stickerpaper, glitter, holo, foil
check it out on the steam workshop here


cardboard backpack painted with acrylic (12.75" X 7.25" X 18.5")


silhouettes with color


Untitled


Inspired by László Moholy-Nagy





SUSPENDED FOREVER originated from a year-long cycle of unexplained Instagram suspensions after I posted a clip from this music video I directed. Despite successful appeals and paid support attempts, no clear explanation was ever provided.The project became a way to process and respond to that experience. It functions as a mockery of automated moderation systems by highlighting the contradiction between enforcement and the content Instagram routinely permits.*Update: My account has since been permanently disabled. I’ve created a new one, but I rarely use it now, hesitant to invest time or effort into social media after the experience.*


Thought Loop
Examines mental recursion, the illusion of progress.
Insight repeatedly collapses back into the same unresolved thought. The video overwhelms by design. Fragmented text floods the frame, interrupting itself before meaning can settle, mirroring the anxiety of a mind in constant pursuit of resolution. The background footage comes from LSD: Dream Emulator, a dream-based environment where forward motion leads only to displacement.


Jackpot of Life
Observes ordinary lives in motion.
Showcasing success, strain, and repetition compounding until a slight, out-of-control drift becomes descent.


1618
Abstracts nine album covers which dissolve into a single, generative flow.
Identity gives way to texture and motion. Paper and ink-like forms recombine, echoing the disorder and play of Dada-era experimentation.


little girl watching Jackpot of Life at exhibition



The Random Thought series was one of my earliest works which I decided to mint on Foundation.
With no concept set in advance, each piece emerges from the rhythm and mood of its looping melody.

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The project below was inspired by the Random Thought series. Each short looping video is built from a photo I took on my Nintendo 3DS in 2011. The visuals are paired with on-screen text based on how each image/sound made me feel. I published the series on rodeo.club to try to expand my artwork to other avenues.

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A few days before the release of MICHAEL, I put out a music video for SECOND GUESSING which served as the project’s first point of contact.I wanted the first thing people heard and saw from the album to feel slightly off, using an industrial opening that gradually reveals a familiar pop sound and structure.Directed, shot, and edited by me. I’m stubborn about doing things solo.If you want to learn more; I made a video discussing some of my thoughts on the experience of creating the album here.


Check out the music video from my latest album below:

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Through NO SAFETY!, I was able to connect and collaborate with Digital Nas (DN) on a promotional video for GHD. Built by combining protest footage (at his request) with lip-synced clips he recorded at my direction. The piece aimed to reflect the song’s intensity. The video later received mixed interpretations online and was ultimately removed (along with the song) as there was a shift in DN’s public direction during his work on Donda.


I've been doing miscellaneous contract work for Streamlabs since 2023, editing long-form YouTube videos for their channel as well as short-form cut-downs for sponsored partner content.This video is my favorite from that work, highlighting the people behind the company. With complete creative control over several hours of b-roll and interview footage, it remains my most representative work for Streamlabs.


Call of Duty (CoD) editing grew out of a community that treated the game as a canvas rather than just a shooting game. Theater mode allowed players to record their gameplay and edit it after the fact. Over time, editors modded older titles to push these tools further. Adding camera points to create dollycam paths, green screen recording, depth mapping, and other features built specifically for editing.The CoD editing community was built on shared knowledge. Editors learned from each other, experimented openly, and pushed one another to go further. As the scene evolved, the focus shifted away from gameplay itself and toward making edits that felt more intentional; built around music, pacing, and visual rhythm.This was my real first experience with creating something and putting it out there in the world. I'm hesitant to call myself an artist, but I'll always be a CoD editor. This was the longest creative stretch in my life, and it shaped how I think about editing, music, and visual judgment more than anything else I’ve done.